Oh, ship engagement distance only means that your fleet can initiate fights from a larger distance. I'm not sure the combat behavior changes were all that effective. #3. Make it so that it gives a bonus that can apply to both SC and XL weapons. . It's also on steam workshop for easier installing. 9 Meta Update] August 27, 2023. Big guns have minimum range. famingfire. The Carrier computer has two values: It details the ship holds position at 150. . when setting vessel behaviour basic computer and default behaviour use different scale ie one will use range of 5 or 8 and the other will use 40 or 100, how do we know the distance to use ??Stellaris. It has however been brought to the devs' attention that the tooltip for each combat computer should include the range. CryptoForgot to change the combat computer on the battleship -- oops. This page was last edited on 14 October 2017, at 11:31. This means that fleets with long-range weaponry can engage enemies from further away. I believe combat computers use to tell you the exact range of where the ship would go. They literary cannot shoot at targets that faster than them, and set on swarm, or picket computer. I'm not totally sure what that means. Basically, my fleet is composed of destroyers and cruisers. Mazey Mar 4 @ 5:01pm. The description says the ship will stay 'at range. (Unless the enemy fleet has longer-ranged. The Lance also doesn't have minimum range (but the other L-weapons do). And ive seen ships with simular builds charge headlong into melee range for some reason (like the above mentioned battleships with autocannons) but im not quite sure what causes it. Carrier combat computer. Subscribe. Does this make strike craft actually worth it?Malaficus Shaikan May 6, 2022 @ 11:15pm. A spinal mount weapon has a range of 150. Precog, yes range is king but when you drop into a system with Defense Stations / Fortresses, it's. " How does this make any sense?PD has a maximum range of only 30. combine this with even the first Artillery combat computer which has +10% range and bam, 110 attack range. That's what I hope it meant, unfortunately the tool tip for Carrier Combat Computer uses the term in a phrase that assumes you know what engagement distance means, so leaving an element of doubt. There are no other type of ships in the fleet. The initial options for only corvettes are just "swarm" and "pciket" so in the early part of the game, the answer to your question is invest in more advanced ship tech. I am far more concerned about how the ships perform relative to each other and what changes need to be made. ALSO READ: V Rising: How to Choose the Best Base LocationWe will once more assume that Sapient Combat Computer (Line) is used. This component predominantly improves fire-rate as well as various performance, like evasion, tracking, accuracy, or weapons range, depending on behavior type. If you have the ship designer, the combat computer. The first, long range, doesnt apply to Corvettes, becouse they cant access anything beyond Picket Computors. Additionally, the combat computer improves your chances of hitting your target. but the picket behavior is to race ahead up to medium range when instead their combat behavior should be to try and remain close to their own capital ships and then engage any ship that gets too close, especially anything. It will keep firing the L slot weapons since the weapon range is further than the distance it is trying to space away from the enemy. S. Capital ships ended up being spheroids in the 1 km to 10 km range; bigger ships would be slow-moving "monitors" that were for defending chokepoints and valuable planets. So they will rush into point-blank range. I know there's been a lot of discussion about the changes to combat in 3. notagoodpainter • 10 mo. The 3. There are no other type of ships in the fleet. 2 (947b) What version do you use? Steam What expansions do you have installed? Synthetic Dawn, Utopia. Ship Designer, right hand side you'll see a slot for combat computer. In general the preferred attack range depends on the ship's installed combat computer and on the ranges of the weapons. Combat computers support New Ship Classes & More (NSC) and Space Combat. As is your corvettes are required to use the +evasion, + combat speed or not take it at all. Previously, strike craft were next to useless due to the way AI handled combat. Some weapons have minimal range and firing arc. That's what I hope it meant, unfortunately the tool tip for Carrier Combat Computer uses the term in a phrase that assumes you know what engagement distance means, so leaving an element of doubt. So they will rush into point-blank range. I'm not sure the combat behavior changes were all that effective. Seriously paradox should just add computers for each range so you'd have a 50 range computer a 70;90 and a 110 range computer. Unlike most people who post stuff to stellaris who. Problem is that the Lance fires before the KA hits so the first volley is wasted on high-shield targets. The carriers now have a listed engagement range of 125 and my artillery has a listed range of 150 (plus the artillery computer gives 20% additional range). So the base power and damage output of AC1 is 30% higher than Coilgun2. The final essential module is the Combat Computer. A max level combat computer would bump this to 300 with its engagement range bonus. they want to shoot not hang back as escorts. paradoxwikis. The initial options for only corvettes are just "swarm" and "pciket" so in the early part of the game, the answer to your question is invest in more advanced ship tech. 6 also includes new galaxy shapes to explore, new story events, a new. The combat engagement range normally is 5% greater than the longest range weapon on any ship in either fleet. Reply. Research the combat roles, it should be in that tree. Check the combat computer model in the build menu, it'll tell you the engagement logic for the ship. One practical design to strategize the titan for long-range combat is related to the fact that the artillery computer is the only combat computer available. The description in the Orion changelog is that the ship will choose "to stay at the range of their median range weapons". All Discussions. . ago. Use the computer that best suits the type of ship, I. And I'm of the opinion that both "combat computer modules" and "Engagement range modules" coming in 2. . I cant remember). combine this with even the first Artillery combat computer which has +10% range and bam, 110 attack range. The Big SCHLEEP Oct 13 @ 1:51pm. Picket ship section corvettes only gets meaningful use super early on against unupgraded stations as the only weapon on those stations is. Assign an number of ships to a set of very general orders. Ship designs will auto-upgrade if you check the box on the lower right of the screen, with an exception for Jump Drives / Psi Jump Drives. Mb i shoulld build a second one though. ago. First of all, the carrier combat computer doesn't seem to work for me, the carrier flies in and fires with its S weapons. Thats unfortunate, mine spend the fight running away which is fine since they are just there for strike craft. 8. Always use Artillery, I fundamentally misunderstood how the CPU and Weapon ranges work. In mid-range combat, it can overwhelm most enemy ships, but can be vulnerable to enemy long-range attacks. You can see a bit around 32s-34s when my friend got a bit too close with his cruisers. how do i get my ships to only engage at long range, every time i attack they just fly straight in and get killed easy. Sub-forums: Game specific Tech Support. If the enemy is faster, then they cannot. The loadout of the cruisers was full M slot missiles and hangars with artillery combat computer. Max range is the range of the longest range weapon you have equipped. R5: All ships in the fleet have artillery combat computers. These deal -50% damage to shields, so they are highly ineffective. There is no real balance between weapons - instead there are points where certain weapons are better than others and sometimes that changes depending on what tech you and your enemies get. The carrier computer titan will stay further back. Ignoring the range considerations, it appears that trading the 20% damage increase on bolts would require a nominal increase of 20% for (accuracy + tracking) to be equal in effectiveness (assuming that the enemy still has evasion to be countered). If your mixing ranges on one ship type I suggest using the line combat computer, though this does put expensive bs in greater danger. 31 for the Gauss vs. Now I hover over. combine this with even the first Artillery combat computer which has +10% range and bam, 110 attack range. Yes, also a big part of screening, what I like to do is get 10 destroyers in my battleship fleets, 5 with the picket combat computer, 5 with the artillery combat computer, the picket ships are likely to die first but they keep the enemy's at bay, till my battleships and my other destroyers get some distance/they keep the enemy where I want them (away from my. But if they are 50, 100 and 100 the median is 100 and if they are 50, 70 and 100 the median is 70. The final essential module is the Combat Computer. PD has a maximum range of only 30. Range is the undisputed king of Stellaris combat. This update rebalances combat and ship design aspects once considered useless. So if you put PD on a corvette and it is withing 30 range of a ship, the PD will also shoot at the enemy ships, dealing decent damage. Content is available under Attribution-ShareAlike 3. I seem to recall that one could micro-manage a fleet in combat in past versions of this game? Like, for example, a ship which was getting its hull worn down: you would select it, break it out of the fleet and have it flee, no? Or you could. Stellaris > General Discussions > Topic Details. #3. Instead, you can use missiles on destroyers with an artillery combat computer to kite the frigates, or you can use a normal corvette swarm to outright outdamage them. The engagement range is much longer than the range of the weapons for the carrier ship or the SC themselves so carrier ships will deploy their SC as soon as they enter engagement. Stellaris. spudwalt • Voidborne • 9 mo. Because Stellaris is on a 64 bit executable since 2. 6, Strikcraft were. You could make a special Line defence, few ships that go to middle range and soak up damage, so the ones behind them can pew pew away. The carrier deploys strike craft the momement it enters engagement range. Dreadnought often seems to run in ahead of X slot BBs and it takes more damage than most titans because it leads the way. Throughout the game they would simply close to 0 range and engage. Modified 5 years, 8 months ago. Other computer changes as follows: - Battleships have a new short range computer, "Guardian", that provides a movement speed bonus. Engagement range is the range at which your ships initiate combat, this is decided by the ships weapons. Destroyers are fitted with "Artillery" combat computers and the cruisers are fitted with "Line" computers. Nanite auto cannon, new weapon . This. ; About Stellaris Wiki; Mobile viewMissiles have a range of 0-80 or 0-120. Game Version 2. Cruiser are torpedoes and missiles. Every single admiral has the trait that gives + engagement range. when setting vessel behaviour basic computer and default behaviour use different scale ie one will use range of 5 or 8 and the other will use 40 or 100, how do we know the distance to use ??Stellaris: Every Weapon Ranked - In this video I review every weapon and rank them in the new 3. Advanced Carrier Designs: Engineering tech that unlocks new battleship ship sections for building carrier-dedicated battleships and titans. I have jumped back into stellaris recently and I had a few questions. Stellaris Destroyers Upkeep Costs. See the Stellaris wiki for more info on how to install. Max range is the range of the longest range weapon you have equipped. Apparently it means the median range of all of your weapons. Mono-cruiser fleets are totally viable. Change the Carrier. -Long-Range Artillery: Ships will attack at range 120 with their heavy artillery. Screen fleets which are missile based. The artillery computer Titan will move forward until it can shoot, then try to maintain the combat engagement distance by backing away if the enemy comes nearer. something,. 6 patch notes, the latest Orion update brings a fleet combat rebalance and ascension path rework plus a new ascension path (requires Utopia). Suggest opening a separate thread for this debate regarding head-canon of Stellaris combat ranges so we can clarify the issue at hand. ; About Stellaris Wiki; Mobile viewHello, I was wondering about the Combat Computer options. That is an AI owned Titan with long range computer sitting at the edge of the system occasionally shooting it's T weapon while all of the autocannons are vastly out of range and. In this guide, I'll explain everything you need to know about weapon types, shields, armor, accuracy, and other aspects of fleet combat. If it has combat role. Also i have one titan with me purely for -20% shield aura for Unbidden ships. So your BB. Then one day I fought against a superior fleet in the shadow of my Starbase and took it apart like butter. The upkeep cost of Stellaris destroyers is based on the building cost of the ship. Ships now better keep their distance from the enemies at maximum weapon range. At what range do ship with the artillery computer stay? And at what range do ships with the line computer stay?edit: in any case, try to get as much range as possible (examples are: admirals with cautious/synthetic trait, artillery combat computer, rapid deploment doctrine, your juggernaut in same system) and engage from high distance, this way your ships will shot several times before enemy get to you, which in best case may even lead to 0 ships lostWhile at it, might as well increase Range, Speed and Tracking of Missiles, especially the Swarm / Whirlwind types, so they can have a role as "anti corvette" weapon. (I personally don't recommend this, they're too useful; if you go Psionic you at least get another ship computer tech as a concession. 6 Orion is bringing a combat rework and rebalance. It has however been brought to the devs' attention that the tooltip for each combat computer should include the range. The carrier computer titan will stay further back. when setting vessel behaviour basic computer and default behaviour use different scale ie one will use range of 5 or 8 and the other will use 40 or 100, how do we know the distance to use ??So, barely any weapons are artillery weapons. . View this video if you want to lea. Stellaris > General Discussions > Topic Details. when setting vessel behaviour basic computer and default behaviour use different scale ie one will use range of 5 or 8 and the other will use 40 or 100, how do we know the distance to use ??Good news everyone! Today’s Dev Diary will be about Fleet Combat and the different things affecting it. They will now engage from a larger distance,. The wording "medium range" for the Picket, Line, and Artillery combat computers should be interpreted as the mathematical median of all the weapons' ranges the ship has. When in combat, every military ship will advance to within a certain distance of its target and fire its weapons. Bozidar Radulovic. In the current build, ships will attempt to get all of their weapons into range, regardless of the combat computer, with the only major difference being that swarming combat computers will always charge straight towards the enemy. For example, there are 20 enemy ships and your BB might pick the enemy ship in the far back and ignore all others. So the small guns really become obsolete to the others, especially in terms of range. Yes,. 6 “Orion” update contains new galaxy shapes, new artwork as well as the ability for Hive Minds to choose a variation on the Reanimators Civic from the Necroids Species Pack, and a Fleet Combat Rebalance—including a new ship type and changes to combat computers. The enemy fleet had dwarfed my combined fleet. Description The second point defense slot of the battleship carrier section breaks artillery computer range selction. Aggressive computer is a yolo chargeThe other issue is that the combat computer only monitors the distance to the ship picked. All ships have access to new Basic Tactician and Advanced Tactician computers, which allow fleets to remain under manual real-time control during combat. I didn't know that there were a suggestion forum, so I revised my article in the main Stellaris forum, and fixed and added few things, and posting here again. I like this trade off versus having 0 combat power under 45 range. Showing 1 - 4 of 4 comments. At what range do ship with the artillery computer stay? And at what range do ships with the line computer stay?At what range do ship with the artillery computer stay? And at what range do ships with the line computer stay?What are Combat Roles and Advanced Combat Roles, is this something I need to do? Or is it simply like a +5% damage or something. Cruisers took the lead as they had the shortest range combat computer, titans and battleships hung back with artillery computers. " How does this make any sense? PD has a maximum range of only 30. they dont. Choosing the right combat computer for the job will fix your ships' suicide behavior. they at least actually get used as opposed to a brawler weapon that is inconsistent at best as to whether the combat computer will even keep it in range). 6 but one thing that doesn't seem to have come up is that artillery combat computers are now horrible on titans and artillery battleships. 6 “Orion” update contains new galaxy shapes, new artwork as well as the ability for Hive Minds to choose a variation on the Reanimators Civic from the Necroids Species Pack, and a Fleet Combat Rebalance—including a new ship type and changes to combat computers. 3 Badges. Now updated for 3. However from gameplay perspective any weapon with a minimum range. H11DN-D4NG3R Oct 13 @ 3:00am. I've given these ships the Artillery Combat Computer and Long Range weapons, so that they hang back at Long Range. want battleship tanks that go forward and take the beating rather than your squishier heavy hitters then don't use long range weaponry on them and slap on 1-2 Afterburners on them. ago. 130 attack range is good. What are Combat Roles and Advanced Combat Roles, is this something I need to do? Or is it simply like a +5% damage or something. These numbers were configured based on weapon ranges (Med laser has 60 range, so line naturally should be 60. A better option might be to set engagement range respectively: An "Artillery" option to engage at your longest range; "Line" to close max range for your shortest. Yes, but the combat computers were/are meant to keep ships at specific ranges, executing specific combat tactics. In another thread someone was talking about combat computers, too (as they currently are in 2. It feels like this minimum weapon range/combat computer range keeping system has a whole bunch of rough edges that don't work very. 5. Iirc engagement range refers to the distance at which a ship enters combat. Heimdall313 Aug 19, 2020 @ 6:43pm. Without the tech they default to a single preset. This is the one essential part where there is a. When no enemy in desired range, then the ships will attempt to gain range. Trying to figure out if they were heavily nerfed or if one of the mods I use broke something. Charge - Ships close distance to the enemy and engage at point-blank range. The only thing that Sapient offers that Precognitive doesn't is a +10% evasion boost, but Destroyers aren't really "dodge-tanks" like Corvettes can be. Just wanna throw in some PD destroyers or maybe a flake cruiser or 10 in long range battleship fleet (min range 80). Stellaris Combat Rebalance has a new meta. Failing the above, the devs have to either give us cascading targeting prioritization in the code for the combat computers so the computers can say 'ah no more big ships, time to move into close range and fire with close range weapons' or give us direct control of the attack ships and manually target components of the fleet we want targeted. . Hangar Battleships (X+Hangar+M): Giga Cannon, Missiles, 2x Plasma in M slot. Edit: Forget the destroyers; Even the goddamn titans are racing into swordfighting distance. As an example: if a ship has 5 weapons with max ranges. First you need to make sure that you have different behavior computer set in your ships (artilery vs picket), then - in war - fight against big immobile oponent (some starbase). We'll look into different ranges later in the Combat Computer section, but for now it suffices to say that only corvettes and destroyers will want to stay at such short-range. Typically, Titans come equipped with 6 large weapons and one titan weapon (the perdition beam). 5). The picket ship section is generally bad as PD is terrible at PD compared to strike craft. COMBAT_DETECT_RANGE_MULT = 1. At what range do ship with the artillery computer stay? And at what range do ships with the line computer stay?As far as numbers go strikecraft over the course of this battle (vs 15 destroyers and 15 corvettes) were 37. 5). Now updated for 3. . Which includes most L weapons except autocannon, and laser weapon. Ships with this computer will not charge. You could make a special Line defence, few ships that go to middle range and soak up damage, so the ones behind them can. paziek Devouring Swarm • 3 yr. Huh, never experienced. If I choose Artillery mode The ship will hold a 80 range distance. Carrier computer should keept it's distance, artillery too. Originally I wanted to just run the artillery combat computer, but it says it will keep the ship at the longest weapon range I have on the ship, which considering artillery battleships will almost always run spinal weapons, put the range at 150, which is 30 more than the kinetic artillery. Stellaris Titan Designs. My species decided to shred the IP and isolate every planet in the galaxy after 4 different species. 130 attack range is good for kinetic batteries and. . What combat computer is best for what situation? Advice Wanted I'm trying to figure out what CC's to use on my ships when facing an enemy, which one is. At least basic combat computer. For S slot weapons the difference is reasonably big, but on M and L the difference is huge. 3. 2. Jump to latest Follow Reply. Edit: for greater certainty, unmodded game, all ships in the engagement have exclusively artillery range weapons. Description I was testing the effectiveness of the combat computers versus each other on corvette-only fleets. The "Artillery Combat Computer" tells ships to fire from 2/3 the range of a weapon called "Kinetic Artillery. even with artillery computer your ships will try to close to optimal firing range for the weapons they have. So in Human vs Human play, the core midgame threat is the Missile Artillery-computer Destroyer: Swarmer + Missiles + 3x Afterburners for maybe 50% midgame Evasion, 120+ range. Alpha strike meta is a symptom of several underlying problems. If I have a ship with an artillery tactics combat computer (tells the ship to stay at a range of 80) does that mean it will stop at 80 range no matter what or will it still move closer if it has weapons equipped that have less than 80 range?This is entirely about what combat computer to pick. #4. 6 anyway, I know I have. That range is 150, while the only combat computer available for Titan is artillery which is 80. We would like to show you a description here but the site won’t allow us. I'm trying to make a versatile BS fleet and use the carrier combat computer. The early vessels can't engage from long range. Ships may end up not firing some of their weapons if you use the. Improve the behavior patterns of Artillery Combat Computers. Additionally, the combat computer improves your chances of hitting your target. Does it have an Artillery computer? Then no other weapons will fire, because the ship maintains max range. Distance in computer slot are not really that big (30/50/80). There's zero effective difference between 30, 50, or 80 engagement range, partly because weapons mostly exceed those distances and partly because ships will not maintain distance. You don't need a combat computer to get perfect or near-perfect tracking. The "Artillery Combat Computer" tells ships to fire from 80 range. Every single time, they move in and close the distance to get destroyed by the unbidden's matter desintegrators. The problem is that the ships move to within combat computer range of their counterparts, because they want to be able to attack their primary target. This (unlike stay_at_range) actually turns the ship around and forces it to fly out to 150u [in your case] from the combat anchor point - I think its the middle point between all fleets in battle - ( turning 180 degrees is not really viable for spinal mounts but good for L-turrets and carriers - the latter become pretty OP with the flee precept, as only XL-s have. When you say Combat Computer, which type. The wording "medium range" for the Picket, Line, and Artillery combat computers should be interpreted as the mathematical median of all the weapons' ranges the ship has. Conquer the Galaxy! Stellaris offers unique 4x space strategy MMO experience: - Stellaris: Galaxy Command extends the Stellaris universe to mobile,. The wording "medium range" for the Picket, Line, and Artillery combat computers should be interpreted as the mathematical median of all the weapons' ranges the ship has. Also waits for all ships of the same class to gather. The artillery computer Titan will move forward until it can shoot, then try to maintain the combat engagement distance by backing away if the enemy comes nearer. Couple of Questions:. And I'm of the opinion that both "combat computer modules" and "Engagement range modules" coming in 2. The system also assumed that typical combat ranges could comfortably be measured in whole or appreciable fractions of light-seconds. RC_0041 • 10 mo. maxxal22. ago. Does that mean with Combat Computer - Carrier, their range increased to 260 and 240?As for SC engagement range, this is actually dependent on the carrier ship's engagement range which can be affected by the Carrier combat computer. This mod allows all types of combat computers to be used with every ship size after getting the first combat computer tech (for a mod without these barriers, see below). 6+ Combat) Tip Newbies can feel free to just read the beginning and skip the rest of this post. You can take out most stations from beyond there weapon range with carries without so much as a scratch on your ship but if a. For the swarm one, you mostly use it for corvettes and the difference is that precog has higher sublight speed while the sapient has higher evasion. Autocannons are extremely short range. when setting vessel behaviour basic computer and default behaviour use different scale ie one will use range of 5 or 8 and the other will use 40 or 100, how do we know the distance to use ??They’ll do it. What are Combat Roles and Advanced Combat Roles, is this something I need to do? Or is it simply like a +5% damage or something. I feel like the ship computer technology should give us a range of distances our fleets can stay. carrier computer being the furthest at 150 range. What are Combat Roles and Advanced Combat Roles, is this something I need to do? Or is it simply like a +5% damage or something. I understand the firing, but what is the range of the strike craft deployment? This is 100% determined by the ships computer. Newbie Naval Combat Guide: For Stellaris 3. Sapient Combat Computer +10%, Gale Speed +5%. any help ??how do i get my ships to only engage at long range, every time i attack they just fly straight in and get killed easy. Missile is best in very early but should switch when enemy have point defense. Some long range weapons like the. The loss of the alpha strike distance makes an appreciable change in my total ships lost vs running with carrier logic and less total battleships get off their salvo before the enemy fleet. Dont ask how those work, right now id say. Per page: 15 30 50. Apart from this, Stellaris patch 3. Broadsider // M14 / L6 A2. 6 (I forget if they've been given a better in-game name yet) should be removed from the game. The one downside is that medium disruptors, the biggest ones there are, have a range of 40 while artillery has 120 this only applies if you're like me and didn't manage to get cloud lightning (how does an entire map not have one void cloud on my half of the galaxy?), I suggest using a combat computer that closes range to the enemy. No matter at which range the engagement commences, if the Picket computer says that the ship advances to a range of 30, the ship will fly towards the enemy until no more than 30 units of distance separate them. 6 combat rebalance update. thanks for the help. . My Stellaris Mods BSB : Better Ship Behaviors // Improve the ship behaviors and tactical combat for 3. Trying to figure out if they were heavily nerfed or if one of the mods I use broke something. Only they stay outside of their Laser Range, hammering away only with their Railguns from Maximum Range. I bet this is what they were trying to get at with the combat computer slot but this way is more dynamic. Stellaris: Tech. Micromanagement will be a bit harder with this one. when setting vessel behaviour basic computer and default behaviour use different scale ie one will use range of 5 or 8 and the other will use 40 or 100, how do we know the distance to use ??how do i get my ships to only engage at long range, every time i attack they just fly straight in and get killed easy. Ships' combat behavior is. Mazey Mar 4 @ 5:01pm. Decouples the Ship Combat Computer stat bonuses from the ship behaviour, so you can now choose the computer based on the bonuses given. 4. If the ranges of your weapons are 50, 50 and 100 the median is 50. Ships stay in formation, 140 distance for Tachyon lances. BS are 3 strike craft, anti-missile pd and missile for all weapons. lexa_dG • 10 mo. any help ??CthuluIsSpy Oct 21 @ 10:01am. 3. This is what's wrong with autocannons. 6 Orion is bringing a combat rework and rebalance. Commentary: The most versatile of all combat units. In Stellaris we have a number of different types of. The Ship Designer (Hotkey F9) is where players may create, update and customize ship templates and defense stations. With the RoF bonus from the computer, its DPS rises to 12. when setting vessel behaviour basic computer and default behaviour use different scale ie one will use range of 5 or 8 and the other will use 40 or 100, how do we know the distance to use ??Stellaris. In short, Go longer range weapon. ) Before researching Synthetics or Sapient Combat Computers, set AI rights to Outlawed. Description. on Late game, you are using L weapon with 120, 150, and 250 range. that's fine, but art computer (range 80) and carrier computer (range 150) are really different. They literary cannot shoot at targets that faster than them, and set on swarm, or picket computer. ago.